Lumber-Jacked (Blockade)

In the old-growth forests of Tasmania, it is not as calm and quiet as you may think. For decades, industry and environmental activists have been fighting over the fate of some of the world’s largest and oldest temperate tree species while election cycles have led to a changing political climate that has swung between protecting the forest industry and jobs or protecting the natural environment. These struggles between the different parties can be described as a process of environmental bargaining. In this game, you will take sides to understand the many aspects of environmental struggles around forest conservation within an ever-changing political context and understand why conflict resolution is often so hard to achieve. If you think an outcome has been reached, elections may significantly change alliances changing negotiations at the decision-making table.

The game brings environmental organisations, logging companies and government officials into conflict over plans to manage old-growth forest. Players represent different interests and maneuver to reach their game-winning outcome (logging vs conservation) by using strategies present in past (and present) environmental conflicts (e.g. blockades, rallies, media stunts, public awareness raising). Players utilize various strategies to undermine and weaken opponents, while trying to increase their bargaining power in decision-making processes all within a dynamically changing political context.

Unchained (Déchaîne)

Players race to complete a bicycle commute by utilizing cycling infrastructure types and development strategies (e.g., lobby, protest) while some participants represent subversive interests e.g., drivers) with conflicting goals. Each card, besides having game-mechanic elements provides brief explanations of the concepts and anecdotes from real examples.