The Chair of Human-Computer Interaction at the University of Trier has its scientific focus on the use of interactive systems in everyday working contexts. To this end, the team is working on the scientific investigation and development of technical, computer-based solutions, in particular using virtual and augmented reality technologies.
The current research areas of the working group can be subdivided mainly into two main areas, Work and Science & Teaching, which are furher subdivided into two subsections.
Research Area "Work"
In the context of (everyday) work, the working group deals with topics on the development and use of interactive systems to support humans in partially and fully automated technical systems and environments as well as in the support of team processes. Various types of technologies are used and researched with a focus on augmented reality.
In parallel, the goal is to investigate persuasive systems that help the user to change unwanted work-related habits. In addition to the design of the actual software system, the effects of various interactive technologies are examined.
Modeling also plays a central role in both areas by means of formal methods. This involves, in particular, the use of models to describe and implement interactive systems with the option of possible formal validation.
Both sub-areas are funded by the DFG as well as the EU.
Research Area "Science & Teaching"
In the context of the digitization of science and teaching, a wide range of questions arise for HCI research. The working group is currently focusing on the sub-aspects of visual data analysis and the use of virtual museums using virtual reality technologies.
In the context of visual data analysis, the working group focuses primarily on the application of VR to the classic desk workplace. This results in a series of specific questions, such as how an effective and efficient interaction method for virtual travel may look like or how techniques for suppressing cybersickness can be implemented. The involvement of the working group in the EU flagship project "The Human Brain Project" also plays a key role in this research. From the scientific questions dealt with in neuroscience, various applications and use cases arise that are highly relevant for the topics of the working group.
In the context of virtual museums, the working group is building a virtual reconstruction of the historical city of Trier. The aim is to create a virtual environment in which purposeful interaction research for VR can be conducted, but also that scientific results can be compiled and communicated to the public. The working group is in close contact with the "Rheinisches Landesmuseum Trier" and the chair for classical archeology at the University of Trier.