[EU - H2020] Human Brain Project - HBP
[EU - H2020] BugWright2 - Autonomous Maintance of Hulls and Tanks
AKuT (Antikes Kulturerbe Trier)
The Human Brain Project (HBP) is building a research infrastructure to help advance neuroscience, medicine and computing. It is one of the two largest scientific projects ever funded by the European Union. The 10-year Project began in 2013 and directly employs some 500 scientists at more than 100 universities, teaching hospitals and research centres across Europe.
The University of Trier contributes to the HBP by building a software catalogue of interactive and visual data analytics tools, which potentially support the neuroscientists in their daily scientific data analysis workflows.
Temporal coordination is an important aspect of team work. Temporal coordination has three aspects: 1) the correct sequencing of joint action, 2) the correct timing, and 3) the adaptation of dynamic effects as variables in the teams’ context, which may change dynamically in terms of their own state. Challenges of temporal coordination include errors in timing and problems of synchronization. These errors are founded in an inadequate task state awareness (TSA). In the proposed project, we will particularly focus on the temporal coordination of spatially dispersed production teams. As a countermeasure to impediments to temporal coordination, teams use temporal coordination activities to define the rhythms by which group members synchronize their activities, e.g. by synchronization and allocation of resources by means of temporal coordination artifacts. Additionally, temporal coordination is supported by scripted coordination or by side-by-side work as team members are allowed to share a visual context. As spatially dispersed team work is characterized by the exclusion of side-by-side work, we investigate possible substitutes that generate an awareness of the team’s task state. In the proposed project, we investigate the impact of a coordination artifact that builds on augmented reality (AR). The central research question is: Can AR technologies support temporal aspects of scripted coordination by increasing the task state awareness (TSA) of spatially dispersed teams in a production context, in combination with visual attention guidance including the individual task? By using a 2 x 2 experimental design (factor 1: 2D versus 3D superimposition, factor 2: static versus dynamic superimposition) with 110 two-person teams (220 subjects in total), each performing an individual task and a team task, we propose a main effect of the AR superimpositions of task states on temporal team coordination. Additionally, we wish to investigate the effects of 2D versus 3D static and dynamic superimposition. In H1, we assume that groups with AR superimposition of team task state will coordinate the team task in a more timely manner than the control group. In H2, we propose that groups with 3D superimpositions of process states of the team task will coordinate the team task in a more timely manner than the groups with 2D superimposition. Finally, the groups with superimpositions of dynamic information of process states will perform better in their individual task, as they require fewer attentional resources while waiting for their “entry” into the team task. Four work packages are defined to conduct the study with 220 persons. The results will contribute to a better understanding of the temporal coordination needs of spatially dispersed teams and provide work psychology-related and HCI-related guidelines for the development of AR-based coordination artifacts based on the combination of interdisciplinary research relevant for future use in “Industry 4.0”.
This project focuses on forgetting of unwanted habits in the job context. We shall examine the circumstances that help employees to actually abandon habits that they regard as dysfunctional and that they wish to get rid of, and, if adaptable, how interactive information systems can support this process. We concentrate on behavior at the individual level and conceptualize abandoning of a habit as a proactive process that may have implications for the social work environment. In the first project phase we shall use Business Process Modeling Notation (BPMN) and Thinking Aloud Protocols (TAP) to capture and contrast work processes. We shall examine the feasibility of a programmatic implementation of an adaptable interactive system that incorporates the previously modeled work processes and thereby controls the real work process. In a field study, we shall examine individual and situational factors that help versus hinder forgetting of unwanted habitual behavior. For the second project phase we plan to implement and evaluate an adaptable information system that supports employees who wish to abandon unwanted habitual behavior.
The aim of the project is the development and scientific investigation of a system for the maintenance of hulls and tanks. Autonomous robot systems, especially drones for air and water, and so-called crawlers are used. The latter crawle over the hull or tank and scan its surface. The damage points identified in this way are automatically documented and processed three-dimensionally in VR and AR.
Together with the Chair of Business Psychology at the University of Trier (Prof. Dr. Thomas Ellwart) and the RWTH Aachen University (Prof. Dr. Torsten W. Kuhlen, Virtual Reality & Immersive Visualization), we develop suitable user interfaces and visualizations for monitoring this robot system and analyzing the recorded data. Appropriate interactive VR and AR systems are designed, analyzed and tested in the field on the basis of work, task and user-centered requirement analyzes.
Horizon 2020 Information and Communication Technologies (ICT)
Robotics in Application Areas (ICT-09-2019-2020)
Porta XR is an interdisciplinary research project in cooperation with the classical archeology at the University of Trier and the Rheinischen Landesmuseum Trier. The goal is to create a digital platform for archaeological research and public relations based on a virtual reconstruction of the historic city of Trier. At the same time, the reconstruction offers a scenario for comprehensive research in the context of virtual and augmented reality, with a specific focus on interaction and collaboration research. Last but not least, the topic on virtual museums will play a central role in the Porta XR project.
Find more information here.
The aim of the AKuT project is to develop a demonstrator that will be the basis for the further identification of needs for a comprehensive tool in context of a workskhop organized by “Verbund zur Erforschung der antiken Kaiserresidenz Trier” (VaKT), an Association for the Study of the Ancient Imperial Residence of Trier. This tool is intended to make research data from collaborative research projects accessible to other researchers, enable analysis and make results available to the public, thus providing an example of research data management in the field of cultural heritage.
The demonstrator is intended to present the handling of different data qualities and types, such as small-scale excavation documentation and large-scale data of a Geographic Information System (GIS) with surrounding, fuzzy and incomplete data. The main task of the demonstrator is to show connections, conflicts or gaps between archaeological, historical and literary/epigraphical data and thus to serve as an analysis tool. For this purpose, a cartographic, a network analytical, a chronological and an open access to data and contexts shall be enabled. An automatic generation of results will be shown using the example of a virtual city model of Trier, which will also serve to inform the public about the current state of research. Depending on the target group, virtual reality (VR) in the form of an immersive virtual museum will also be used.
More information can be found on the AKuT website.