Programm GI VR/AR Workshop 2020

--- Alle Vorträge sind nun auf YouTube online ---

Donnerstag, 24.09. 

12:30 - 13:00 Einführung (Chairs: Benjamin Weyers, Christoph Lürig)

13:00 - 14:00 Paper Session 1: 3D Interaction & Interface Techniques (Chair: Tom Vierjahn)

Interface Techniques for Tangible Augmented Reality in a Mobile Device Setup for Magic Lens Experiences (long paper) [Video]
    Döring, D. C.,  Horst,  R., Rau, L. & Dörner, R.

When Spatial Devices are not an Option: Object Manipulation in Virtual Reality using 2D Input Devices (long paper)[Video]
    Bellgardt, M., Krause, N. & Kuhlen,  T. W.

Ein Baukasten zur Evaluation von VR Navigations- und Bewegungtechniken für die Lehre (long paper)[Video]
    Bulk, J. & Paelke, V.

Pause (15 Min.)

14:15 - 15:15 Paper Session 2: Prototyping, Development & Evaluation (Chair: Ralf Dörner)

[BEST PAPER AWARD]
Auf dem Weg zu Face-to-Face-Telepräsenzanwendungen in Virtual Reality mit generativen neuronalen Netzen (long paper) [Video]
    Ladwig, P., Pech, A. & Geiger, C.

Simulating Augmented Reality within Virtual Reality to Prototype User Interfaces That Show the Intent of Robots (long paper) [Video]
    Groetenhardt, K.,

Promptly authored Augmented Reality instructions can be sufficient to enable cognitively impaired workers (long paper)
    Blattgerste, J. & Pfeiffer, T.

Pause (15 Min.)

15:30 - 16:00 Abschlussarbeiten (Chair: Raphael Zender)

Portals with a Twist: Development of a Navigation System for collaborative Virtual Reality Simulations [Video]
    Ganther, N.

Projection Planes: Efficient Verification of Photogrammetic Reconstructions [Video]
    Schott, E.

[BEST THESIS PRESENTATION AWARD] 
Virtual Reality zur Behandlung von Depressionen [Video]
    Jäger, T.

16:00 - 16:15 Gaming Challenge (Chair: Christoph Lürig)

16:15 - 16:30 Posters Fast Forward (Chair: Benjamin Weyers)

Poster 1: ViRGOS - Virtual Reality Gravity Offload System
    Brückner, A., Sadri, W., Kloos, U. & Tullius, G.

[BEST POSTER PRESENTATION AWARD]
Poster 2: 
Forest SaVR - A Virtual-Reality Application to Raise Awareness of Deforestation
    Botev, J. & Viegas, A.

Poster 3: Hand-Based Interaction on a Millimeter Scale in Virtual and Augmented Reality
    Dewitz, B., Geiger, C. & Steinicke,  F.

Poster 4: The Next Stage of Road Traffic Education: A Mixed Reality Bicycle Simulator to Improve Cyclist Safety
    von Sawitzky, T., Grauschopf, T. & Riener,  A.

30 Min Pause 

17:00 - 18:00 Keynote (Chair: Christoph Lürig)

Thorsten Leimann: Wie sich VR-Ermüdungen auf den Komfort in VR auswirkt und wie diese Ermüdungen vermindert werden können [Video]

18:00 - 18:10 Vorstellung XR Hub Bavaria (Silke Schmidt)

im Anschluss Social Event + Poster Session (Mozilla Hubs XR Hub Bavaria)


Fr., 25.09. 

9:00 - 9:50 Session 3: Immersive Analytics & Research Data Management (Chair: Arnulph Fuhrmann)

Virtual Lenses as Embodied Tools for Immersive Analytics (long paper) [Video]
    Kluge, S., Gladisch, S., Freiherr von Lukas, U., Staadt, O. & Tominski, C.

A Tool for the Visualization of Variant Structures in Virtual Reality (short paper) [Video]
    Küntzer, L. & Rock, G.

Towards Preservation and Availability of Heterogeneous Cultural Heritage Research Data via a Virtual Museum (short paper) [Video]
    Zielasko, D., Feld, N., Flemming, C., Lungershausen, P., Morgenthal, A., Schmitz, S. D., Mattern, T. & Weyers, B.

9:55 - 10:30 Session 4: Application of VR/AR in psychology (Chair: Arnulph Fuhrmann)

Virtual Reality zur Steigerung empathischer Anteilnahme (long paper) [Video]
    Troeger, J. & Tümler, J.

Open TSST VR: Trier Social Stress Test in Virtual Reality (short paper) [Video]
    Standard, W., Zielasko, D., von Dawans, B., Domes, G. & Weyers, B.

15 Min. Pause

10:45 - 11:45 Session 5: Displays & Rendering I (Chair: Gabriel Zachmann)

Evaluation of a Multi-Layer 2.5D display in comparison to conventional 3D stereoscopic glasses (long paper) [Video]
    Schäfer, M., Kruijff, E. & Hinkenjann, A.

[NOMINIERT FÜR BEST PAPER AWARD]
Performance of Augmented Reality Remote Rendering via Mobile Network (long paper) [Video]
    Börner, K. M., Fuhrmann, A. & Bösinger, M. A.

An Atlas-Packing Algorithm for Efficient Rendering of Arbitrarily Parametrized Decal Textures (long paper) [Video]
    Hinze,  S., Mišiak, M. & Fuhrmann,  A.

60 Min Pause

12:45 - 14:05 Session 6: Displays & Rendering II, Gaming (Chair: André Hinkenjann)

Point Cloud Segmentation: Solving a Perceptual Grouping Task with Deep Reinforcement Learning (long paper) [Video]
    Tiator, M., Geiger,  C. & Grimm, P.

[NOMINIERT FÜR BEST PAPER AWARD]
Intersection-free mesh decimation for high resolution cloth models (long paper) [Video]
    Derichs,  U., Mišiak, M. & Fuhrmann,  A.

Jump 'n' Run in AR - ein kooperatives mobiles Spiel (long paper) [Video]
    Klimm, M., Ayen, D., Walczak, D., Tullius, G. & Kloos, U.

Designing an AR-Escape-Room with Competitive and Cooperative Mode (long paper) [Video]
    Plecher, D., Ludl, M. & Klinker, G.

25 Min Pause

14:30 - 15:30 Keynote (Chair: Benjamin Weyers)

Gregor Domes: VR in der Psychologie: Evaluation eines virtuellen Stresstests [Video]

 

15:30 - 16:00 Abschluss + Preise (Chairs: Benjamin Weyers, Christoph Lürig, Rolf Kruse)

ab 16:00 Sitzung der GI Fachgruppe, Erweiterter Lenkungskreis