Baker, D. N., Selzner, T., Gцbbert, J. H., Scharr, H., Riedel, M., þhуra Hvannberg, E., Schnepf, A. and Zielasko, D. (2025), VRoot: A VR-Based application for manual root system architecture reconstruction, Plant Phenomics, 100013. https://doi.org/10.1016/j.plaphe.2025.100013
Linnig, K., Seel, S., von Dawans, B., Standard, W., Zielasko, D., Weyers, B. and Domes, G. (2025), Open TSST VR: Psychobiological reactions to an open version of the Trier Social Stress Test in virtual reality, Behavior Research Methods 57(5), 147. doi: 10.3758/s13428-025-02662-x
Turner, J. and Weyers, B. (2025), Towards Formalisation of 3D User Interaction: Making Spatial Interaction Verifiable, in Companion Proceedings of the 17th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, pp. 27-32. https://doi.org/10.1145/3731406.3734976
Hepke, N., Scherer, M., Lohscheller, J., Müller, S. and Weyers, B. (2024), Development and Validation of a 3D Pose Tracking System towards XR Home Training to Relieve Back Pain, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-11. https://doi.org/10.1145/3641825.3687746
Hepke, N., Scherer, M., Weyers, B., Müller, S. and Lohscheller, J. (2025), Minimizing Validation Artifacts in Azure Kinect Caused by Marker-Based Systems Using Synchronized Markers, IEEE Sensors Journal 25(6), 9689-9698. doi: 10.1109/JSEN.2025.3531760
Lawton, B., Maurer, F. and Zielasko, D. (2025), Navigating Exoplanetary Systems in Augmented Reality: Preliminary Insights on ExoAR, in Advancing Human-Computer Interaction for Space Exploration (SpaceCHI 2025), pp. 20-1. doi: 10.4230/OASIcs.SpaceCHI.2025.20
Feld, N., Dubois, N., Bimberg, P., Weyers, B. and Zielasko, D. (2025), Dashing: Fun but Non-Ergonomic? Exploring Transition Effects in VR, in 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 246-252. doi: 10.1109/VRW66409.2025.00060
Zielasko, D. and Heib, J. (2025), Do Users Choose A Biomechanical Model when Virtually Turning in VR? User Preferences for Axes of Head-induced Yaw Rotation in Ego-Centric Viewpoint Control, in 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 266-269. doi: 10.1109/VRW66409.2025.00063
Zielasko, D. (2025), A Technical Overview on Cutting-Edge Human-Joystick Locomotion aka Leaning in VR: Intuitive, Fun, Calibration-Free, and Open Source, in 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 261-265. doi: 10.1109/VRW66409.2025.00062
2024
Wang, N., Zielasko, D. and Maurer, F. (2024), User preferences for interactive 3d object transitions in cross reality-an elicitation study, in Proceedings of the 2024 International Conference on Advanced Visual Interfaces, pp. 1-9. https://doi.org/10.1145/3656650.3656698
Zielasko, D. and Law, Y. C. (2024), Cybersicker:An Open Source VR Sickness Testbed-Do you still have fun, or are you already sick?, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-2. https://doi.org/10.1145/3641825.3689503
Zielasko, D., Bruder, G., Domes, G., Skarbez, R., Whitton, M. C. and Steed, A. (2024), Walking> Walking-in-Place> Flying/Steering> Teleportation? Designing Locomotion Research for Replication and Extension, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-2. https://doi.org/10.1145/3641825.3689500
Zielasko, D., Weissker, T. and Bowman, D. (2024), Travel Speed, Spatial Awareness, And Implications for Egocentric Target-Selection-Based Teleportation-A Replication Design, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-2. https://doi.org/10.1145/3641825.3689517
Feldmann, M., Geier, P., Ruppenthal, J. N. and Zielasko, D. (2024), EcoDive: Enhancing Presence and Ambient Environmental Awareness in a Virtual Reality Experience for Underwater Marine Debris Collection, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-2. doi: 10.1145/3641825.3689502
Law, Y. C., Troll, L. and Zielasko, D. (2024), ChronoShore: Diegetic Temporal Exploration in a Simulated Virtual Coast Environment, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-2. https://doi.org/10.1145/3641825.3689495
Baker, D. N., Selzner, T., Gцbbert, J. H., Scharr, H., Riedel, M., Hvannberg, E. ÞHу., Schnepf, A. and Zielasko, D. (2024), Hands-On Plant Root System Reconstruction in Virtual Reality, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-2. https://doi.org/10.1145/3641825.3689494
Zielasko, D. and Jaquez Lora, J. A. (2024), Ubiquitous BlowClick: Non-verbal Vocal Input for Confirmation with Hand-held Mobile Devices in the Field, in Proceedings of the 2024 ACM Symposium on Spatial User Interaction, pp. 1-8. https://doi.org/10.1145/3677386.3682101
Bimberg, P., Zielasko, D., Weyers, B., Froehlich, B. and Weissker, T. (2024), Come look at this: Supporting fluent transitions between tightly and loosely coupled collaboration in social virtual reality, IEEE Transactions on Visualization and Computer Graphics. doi: 10.1109/TVCG.2024.3418009
Bimberg, P., Zielasko, D. and Weyers, B. (2024), The Impact of Task-Responsibility on User Experience and Behaviour under Asymmetric Knowledge Conditions, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-11. https://doi.org/10.1145/3641825.3687721
Feld, N., Weyers, B. and Zielasko, D. (2024), An Application and Implementation Context-driven Perspective on Transitions in XR: Towards a Comprehensive Classification, in 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), pp. 146-151. doi: 10.1109/ISMAR-Adjunct64951.2024.00039
Feld, N., Pointecker, F., Anthes, C. and Zielasko, D. (2024), Perceptual Issues in Mixed Reality: A Developer-oriented Perspective on Video See-Through Head-Mounted Displays, in 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), pp. 170-175. doi: 10.1109/ISMAR-Adjunct64951.2024.00044
Hepke, N., Scherer, M., Lohscheller, J., Müller, S. and Weyers, B. (2024), Development and Validation of a 3D Pose Tracking System towards XR Home Training to Relieve Back Pain, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-11. https://doi.org/10.1145/3641825.3687746
Linnig, K., von Dawans, B., Zielasko, D., Seel, S., Weyers, B. and Domes, G. (2024), Evaluation of an Open Access Version of the Trier Social Stress Test in Virtual Reality, Psychoneuroendocrinology 160, doi: 10.1016/j.psyneuen.2023.106836
Eroglu, S., Voigt, A., Weyers, B. and Kuhlen, T. W. (2024), VRScenarioBuilder: Free-Hand Immersive Authoring Tool for Scenario-based Testing of Automated Vehicles, in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 196-202. doi: 10.1109/VRW62533.2024.00040
Bimberg, P., Feldmann, M., Weyers, B. and Zielasko, D. (2024), The Influence of Environmental Context on the Creation of Cartoon-like Avatars in Virtual Reality, in 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp. 298-308. doi: 10.1109/VR58804.2024.00052
Bimberg, P., Minuth, M., Zielasko, D. and Weyers, B. (2024), Analyzing Exergame Recordings with Embedded Bio-Data in Immersive Virtual Reality, in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 138-144. doi: 10.1109/VRW62533.2024.00029
Feld, N., Bimberg, P., Weyers, B. and Zielasko, D. (2024), Simple and Efficient? Evaluation of Transitions for Task-Driven Cross-Reality Experiences., IEEE transactions on visualization and computer graphics. doi: 10.1109/TVCG.2024.3356949
Feld, N., Bimberg, P., Weyers, B. and Zielasko, D. (2024), Navigating Realities: Assessing Cross-Reality Transitions Through a Spatial Memory Game in VR and AR Environments, in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 1194-1195. doi: 10.1109/VRW62533.2024.00391
Feld, N., Zielasko, D. and Weyers, B. (2024), Effects of hand occlusion in radial mid-air menu interaction in augmented reality, in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 551-558. doi: 10.1109/VRW62533.2024.00106
Gründling, J. P. and Weyers, B. (2024), Immersive Analytics: The Influence of Flow, Sense of Agency, and Presence on Performance and Satisfaction, Proceedings of the ACM on Human-Computer Interaction 8(EICS), 1-27. https://doi.org/10.1145/3661144
Schroepfer, P., Gründling, J. P., Schauffel, N., Oehrl, S., Pape, S., Kuhlen, T. W., Weyers, B., Ellwart, T. and Pradalier, C. (2024), Navigating Real-World Complexity: A Multi-Medium System for Heterogeneous Robot Teams and Multi-Stakeholder Human-Robot Interaction, in Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, Association for Computing Machinery, New York, NY, USA, pp. https://doi.org/10.1145/3610977.3634932
Wang, N., Zielasko, D. and Maurer, F. (2024), User preferences for interactive 3d object transitions in cross reality-an elicitation study, in Proceedings of the 2024 International Conference on Advanced Visual Interfaces, pp. 1-9. https://doi.org/10.1145/3656650.3656698
Wölwer, M., Weyers, B. and Zielasko, D. (2024), How long do i want to fade away? the duration of fade-to-black transitions in target-based discontinuous travel (teleportation), in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 817-818. 10.1109/VRW62533.2024.00205
Zielasko, D., Rehling, B., Clement, D. and Domes, G. (2024), Carry-over effects ruin your (cybersickness) experiments and balancing conditions is not a solution, in 2024 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW), pp. 1-5. doi: 10.1109/VRW62533.2024.00007
Zielasko, D. and Riecke, B. E. (2024), Sitting or Standing in VR: About Comfort, Conflicts, and Hazards, IEEE Computer Graphics and Applications 44(2), 81-88. doi: 10.1109/MCG.2024.3352349
2023
Thomaschewski, L., Feld, N., Weyers, B. and Kluge, A. (2023), I sense that there is someone else: An exploratory study on the influence of the media richness of Augmented Reality-based assistance systems on team experience and performance, Frontiers in Virtual Reality 4, 1163337. https://doi.org/10.3389/frvir.2023.1163337
Gründling, J. P., Schauffel, N., Oehrl, S., Pape, S., Kuhlen, T. W., Ellwart, T. and Weyers, B. (2023), Example process for designing a hybrid user interface for a multi-robot system, in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 563-564. doi: 10.1109/VRW58643.2023.00124
Kreutz, C. K., Blum, M., Schaer, P., Schenkel, R. and Weyers, B. (2023), Evaluating Digital Library Search Systems by using Formal Process Modelling, in 2023 ACM/IEEE Joint Conference on Digital Libraries (JCDL), pp. 1-12. https://doi.org/10.1109/JCDL57899.2023.00058
Guldner, A., Hoffmann, M., Lohr, C., Machhamer, R., Malburg, L., Morgen, M., Rodermund, S. C., Schдfer, F., Schaupeter, L., Schneider, J. and others (2023), A framework for AI-based self-adaptive cyber-physical process systems, it-Information Technology 65(3), 113-128. https://doi.org/10.1515/itit-2023-0001
Bowen, J., Weyers, B. and Liu, B. (2023), Creating formal models from informal design artefacts, International Journal of Human–Computer Interaction 39(15), 3141-3158. https://doi.org/10.1080/10447318.2022.2095833
Gründling, J. P. and Weyers, B. (2023), Early User Feedback on a VR Interface Draft for Interaction with a Multi-Robot System in Ship Hull Inspection, in Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, pp. 1-2. https://doi.org/10.1145/3611659.3617228
Gründling, J. P., Feld, N., Zielasko, D. and Weyers, B. (2023), Correlations of Flow, Usability, Workload, and Presence with Task Performance in a Spatially Distributed Memory Task, in International Conference on Virtual Reality and Mixed Reality, pp. 153-165. doi: 10.1007/978-3-031-48495-7_10
Weissker, T., Bimberg, P., Gokhale, A. S., Kuhlen, T. and Fröhlich, B. (2023), Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments, IEEE Transactions on Visualization and Computer Graphics 29(5), 2467-2477. doi: 10.1109/TVCG.2023.3247114
Günther, E., Schmitz, S., Bleser, E., Drechsler, M., Feld, N. and Mahler, K.-U. (2023), NEUES SEHEN – Aktuelle Ansätze der Digitalen Archäologie in der Objekt- und Bildwissenschaft, Digital Classics Online 9. https://doi.org/10.11588/dco.2023.9.98489
Law, Y. C., Wehrt, W., Sonnentag, S. and Weyers, B. (2023), Obtaining semi-formal models from qualitative data: From interviews into bpmn models in user-centered design processes, International Journal of Human–Computer Interaction 39(3), 476-493. https://doi.org/10.1080/10447318.2022.2041899
Simeone, A., Weyers, B., Bialkova, S. and Lindeman, R. W. (2023), Introduction to Everyday Virtual and Augmented Reality Everyday Virtual and Augmented Reality, Springer, pp. 1-20. https://doi.org/10.1007/978-3-031-05804-2_1
Thomaschewski, L., Feld, N., Weyers, B. and Kluge, A. (2023), The Use of Augmented Reality for Temporal Coordination in Everyday Work Context Everyday Virtual and Augmented Reality, Springer, pp. 57-87. doi: 10.1007/978-3-031-05804-2_3
Gründling, J. P. and Weyers, B. (2023), Early User Feedback on a VR Interface Draft for Interaction with a Multi-Robot System in Ship Hull Inspection, in 29th ACM Symposium on Virtual Reality Software and Technology, ACM, New York, NY, USA. https://doi.org/10.1145/3611659.3617228
Gründling, J. P., Schauffel, N., Oehrl, S., Pape, S., Kuhlen, T. W., Ellwart, T. and Weyers, B. (2023), Example Process for Designing a Hybrid User Interface for a Multi-Robot System, in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 563-564. doi: 10.1109/VRW58643.2023.00124
Guldner, A., Hoffmann, M., Lohr, C., Machhamer, R., Malburg, L., Morgen, M., Rodermund, S. C., Schдfer, F., Schaupeter, L., Schneider, J. and others (2023), A framework for AI-based self-adaptive cyber-physical process systems, it-Information Technology 65(3), 113-128. https://doi.org/10.1515/itit-2023-0001
Feld, N., Bimberg, P., Weyers, B. and Zielasko, D. (2023), Keep it simple? Evaluation of Transitions in Virtual Reality, in Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, pp. 1-7. https://doi.org/10.1145/3544549.3585811
Zielasko, D., Borst, C. W., Jung, S. and Dey, A. (2023), Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II, Frontiers in Virtual Reality 4. https://doi.org/10.3389/frvir.2023.1197858
Bohrmann, D., Gobbert, M., Hoelzchen, E., Mathew, D., Bergmann, R., Ellwart, T., Timm, I. and Weyers, B. (2023), FlexiTeams An Interactive Visual Representation of AI-based Knowledge to Reorganize Operational Teams in Crises, in Artificial Intelligence, Social Computing and Wearable Technologies, AHFE Open Access. doi: 10.54941/ahfe1004192
2022
Krüger, M., Oehrl, S., Demiralp, A. C., Spreizer, S., Bruchertseifer, J., Kuhlen, T. W., Gerrits, T. and Weyers, B. (2022), Insite: A Pipeline Enabling In-Transit Visualization and Analysis for Neuronal Network Simulations, in International Conference on High Performance Computing, pp. 295-305. https://doi.org/10.1007/978-3-031-23220-6_20
Bruchertseifer, J. and Weyers, B. (2022), SMT Solvers–A Promising Way for Verifying User Interfaces? inMensch und Computer 2022-Workshopband.10.18420/muc2022-mci-ws06-450
Mathew, D., Bergmann, R., Weyers, B., Ellwart, T., Bohrmann, D. and Hцlzchen, E. (2022), FlexiTeam:Flexible Team and Work Organization using Process-Oriented Case-Based Reasoning., in ICCBR Workshops, pp. 201-210.
Schauffel, N., Gründling, J., Ewerz, B., Weyers, B. and Ellwart, T. (2022), Human-Robot Teams. Spotlight on Psychological Acceptance Factors exemplified within the BUGWRIGHT2 Project, PsychArchives. doi: 10.23668/psycharchives.5584
Riecke, B. E., Clement, D., Adhikari, A., Quesnel, D., Zielasko, D. and von der Heyde, M. (2022), Hyper Jumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm, in Proc. of ACM SIGGRAPH Immersive Pavilion. doi: 10.1145/3532834.3536211
Adhikari, A., Zielasko, D., Aguilar, I., Bretin, A., Kruijff, E., von der Heyde, M. and Riecke, B. E. (2022), Integrating Continuous and Teleporting VR Locomotion into a Seamless “HyperJump” Paradigm, IEEE TVCG. doi: 10.1109/TVCG.2022.3207157
Prinz, L. M., Mathew, T. and Weyers, B. (2022), A Systematic Literature Review of Virtual Reality Locomotion Taxonomies, IEEE Transactions on Visualization and Computer Graphics. doi: 10.1109/TVCG.2022.3206915
Bowen, J., Weyers, B. and Liu, B. (2022), Creating Formal Models from Informal Design Artefacts, International Journal of Human–Computer Interaction, 1-18. doi: 10.1080/10447318.2022.2095833
Kreutz, C. K., Wolz, M., Knack, J., Weyers, B. and Schenkel, R. (2022), SchenQL: in-depth analysis of a query language for bibliographic metadata, International Journal on Digital Libraries 23(2), 113-132. doi: 10.1007/s00799-021-00317-8
Sonnentag, S., Wehrt, W., Weyers, B. and Law, Y. C. (2022), Conquering unwanted habits at the workplace: Day-level processes and longer term change in habit strength., Journal of Applied Psychology 107(5), 831. doi: 10.1037/apl0000930
Gründling, J. P., Zeiler, D. and Weyers, B. (2022), Answering With Bow and Arrow: Questionnaires and VR Blend Without Distorting the Outcome, in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 683-692. doi: 10.1109/VR51125.2022.00089
Zielasko, D., Heib, J. and Weyers, B. (2022), Systematic Design Space Exploration of Discrete Virtual Rotations in VR, in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 693-702. doi: 10.1109/VR51125.2022.00090
Flemming, C., Weyers, B. and Zielasko, D. (2022), How to Take a Brake from Embodied Locomotion–Seamless Status Control Methods for Seated Leaning Interfaces, in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 728-736. doi: 10.1109/VR51125.2022.00094
2021
Zielasko, D. and Riecke, B. E. (2021), To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction, MDPI Computers 10(6), 1-20. https://doi.org/10.3390/computers10060073
Borst, C. W., Weyers, B., Simeone, A. L., Dey, A. and Zielasko, D. (2021), Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Frontiers in Virtual Reality 2, 1-2. https://doi.org/10.3389/frvir.2023.1197858
Zielasko, D. (2021), Subject 001 – A Detailed Self-Report of Virtual Reality Induced Sickness, in Proc. of IEEE VR Abstracts and Workshops, 165-168. doi: 10.1109/VRW52623.2021.00038
Riecke, B. E. and Zielasko, D. (2021), Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages, in Proc. of IEEE VR Abstracts and Workshops, 373-374. doi: 10.1109/VRW52623.2021.00075
Adhikari, A., Zielasko, D., Bretin, A., von der Heyde, M., Kruijff, E. and Riecke, B. E. (2021), Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm, in Proc. of IEEE VR Abstracts and Workshops, 370-372. doi: 10.1109/TVCG.2022.3207157
Prinz, L. M., Mathew, T., Klüber, S. and Weyers, B. (2021), An overview and analysis of publications on locomotion taxonomies, in2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 385-388. doi: 10.1109/VRW52623.2021.00080
Bowen, J., Dittmar, A. and Weyers, B. (2021), Task modelling for interactive system design: A survey of historical trends, gaps and future needs, Proceedings of the ACM on Human-Computer Interaction 5(EICS), 1-22. doi: 10.1145/3461736
Thomaschewski, L., Weyers, B. and Kluge, A. (2021), A two-part evaluation approach for measuring the usability and user experience of an Augmented Reality-based assistance system to support the temporal coordination of spatially dispersed teams, Cognitive Systems Research 68, 1-17. https://doi.org/10.1016/j.cogsys.2020.12.001
Spreizer, S., Senk, J., Rotter, S., Diesmann, M. and Weyers, B. (2021), NEST Desktop, an Educational Application for Neuroscience, Eneuro 8(6). doi: 10.1523/ENEURO.0274-21.2021
Thomaschewski, L., Weyers, B. and Kluge, A. (2021), Training needs assessment: identification of competence fields for the dismantling of nuclear power plants, Safety of Nuclear Waste Disposal 1, 275-277. https://doi.org/10.5194/sand-1-275-2021
Eroglu, S., Stefan, F., Chevalier, A., Roettger, D., Zielasko, D., Kuhlen, T. W. and Weyers, B. (2021), Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing, in2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. doi: 10.1109/VR50410.2021.00020
Feld, N. and Weyers, B. (2021), Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City Tours, in 2021 IEEE 7th Workshop on Everyday Virtual Reality (WEVR), pp. doi: 10.1109/VRW52623.2021.00053
2020
Weyers, B., Zielasko, D., Heinrich, F. and Kulik, A. (2020), Virtual and Augmented Reality in Everyday Context (VARECo), in Proc. of GI Mensch und Computer. doi: 10.18420/muc2018-ws07-0185
Kreutz, C. K., Wolz, M., Weyers, B. and Schenkel, R. (2020), SchenQL: Evaluation of a Query Language for Bibliographic Metadata, in International Conference on Asian Digital Libraries, pp. 323-339. Springer https://doi.org/10.1007/s00799-021-00317-8
Thomaschewski, L., Weyers, B. and Kluge, A. (2020), A Two-Part Evaluation Approach for Measuring the Usability and User Experience of an Augmented Reality-based Assistance System to Support the Temporal Coordination of Spatially Dispersed Teams, Cognitive Systems Research. https://doi.org/10.1016/j.cogsys.2020.12.001
Thomaschewski, L., Weyers, B. and Kluge, A. (2020), Using usability and user experience scores to design an Augmented Reality-based Ambient Awareness interface to support spatially dispersed teams, in 2020 IEEE International Conference on Human-Machine Systems (ICHMS), pp. 1-6. doi: 10.1109/ICHMS49158.2020.9209564
Brachtendorf, K., Weyers, B. and Zielasko, D. (2020), Towards Accessibility in VR-Development of an Affordable Motion Platform for Wheelchairs, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 291-292. doi: 10.1109/VRW50115.2020.00064
Luther, W., Auer, E. and Weyers, B. (2020), Reliable Visual Analytics, a Prerequisite for Outcome Assessment of Engineering Systems, Acta Cybernetica 24(3), 287-314. doi: 10.14232/actacyb.24.3.2020.3
Riecke, B. E. and Zielasko, D. (2020), Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 295-296. doi: 10.1109/VRW50115.2020.00066
Standard, W., Zielasko, D., von Dawans, B., Domes, G. and Weyers, B. (2020), Open TSST VR: Trier Social Stress Test in Virtual Reality, in GI VR/AR Workshop. doi: 10.3758/s13428-025-02662-x
Weyers, B., Frank, B. and Kluge, A. (2020), A Formal Modeling Framework for the Implementation of Gaze Guiding as an Adaptive Computer-Based Job Aid for the Control of Complex Technical Systems, International Journal of Human–Computer Interaction 36(8), 748-776. https://doi.org/10.1080/10447318.2019.1687234
Zielasko, D., Law, Y. C. and Weyers, B. (2020), Take a Look Around–The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 398-406. doi: 10.1109/VR46266.2020.00060
Zielasko, D. and Riecke, B. E. (2020), Either Give Me a Reason to Stand or an Opportunity to Sit in VR, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 283-284. doi: 10.1109/VRW50115.2020.00060
Zielasko, D. and Riecke, B. E. (2020), Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 281-282. doi: 10.1109/VRW50115.2020.00059
Zielasko, D. and Riecke, B. E. (2020), Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 297-298. doi: 10.1109/VRW50115.2020.00067
Zielasko, D., Feld, N., Flemming, C., Lungershausen, P., Morgenthal, A., Schmitz, S. D., Mattern, T. and Weyers, B. (2020), Towards Preservation and Availability of Heterogeneous Cultural Heritage Research Data via a Virtual Museum, in GI VR/AR Workshop. doi: 10.18420/vrar2020_6
Zielasko, D. (2020), DeskVR: seamless integration of virtual reality into desk-based data analysis workflows, PhD thesis, RWTH Aachen University. doi: 10.18154/RWTH-2020-02929
2019
Demiralp, A. C., Zielasko, D., Axer, M., Vierjahn, T. and Kuhlen, T. (2019), Parallel Particle Advection and Lagrangian Analysis for 3D-PLI Fiber Orientation Maps, in 2019 IEEE 9th Symposium on Large Data Analysis and Visualization (LDAV), pp. 89-90. doi: 10.1109/LDAV48142.2019.8944378
Distante, D., Winckler, M., Bernhaupt, R., Bowen, J., Campos, J. C., Müller, F., Palanque, P., Van den Bergh, J., Weyers, B. and Voit, A. (2019), Trends on engineering interactive systems: an overview of works presented in workshops at EICS 2019, in Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, pp. 22. https://doi.org/10.1145/3319499.3335655
Feld, N. and Weyers, B. (2019), Overview of Collaborative Virtual Environments using Augmented Reality, Mensch und Computer 2019-Workshopband. doi: 10.18420/muc2019-ws-617
Figueroa, P., Guo, R., Takashima, K. and Weyers, B. (2019), Escape room in mixed reality: 10th annual 3dui contest, in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 1407-1408. doi: 10.1109/VR.2019.8798285
Sonnentag, S., Wehrt, W., Weyers, B. and Law, Y. C. (2019), Conquering unwanted habits at the workplace: A daily-survey approach, in Academy of Management Proceedings, pp. 12420. https://doi.org/10.5465/AMBPP.2019.12420abstract
Schweißs, T., Thomaschewski, L., Kluge, A. and Weyers, B. (2019), Software Engineering for AR-Systems considering User Centered Design Approaches, Mensch und Computer 2019-Workshopband. doi: 10.18420/muc2019-ws-622
Wendt, J., Weyers, B., Stienen, J., Bцnsch, A., Vorlдnder, M. and Kuhlen, T. W. (2019), Influence of Directivity on the Perception of Embodied Conversational Agents Speech, in Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, pp. 130-132. https://doi.org/10.1145/3308532.3329434
Weyers, B., Auer, E. and Luther, W. (2019), The Role of Verification and Validation Techniques within Visual Analytics, Journal of Universal Computer Science 25(8), 967-987. doi: 10.3217/jucs-025-08-0967
Weyers, B., Zielasko, D., Kulik, A., Langbehn, E. and Funk, M. (2019), Workshop on Virtual and Augmented Reality in Everyday Context (VARECo), Mensch und Computer 2019-Workshopband. doi: 10.18420/muc2019-ws-120
Zielasko, D., Zhao, X., Demiralp, A. C., Weyers, B. and Kuhlen, T. W. (2019), Voxel-Based Edge Bundling Through Direction-Aware Kernel Smoothing, Computers , & Graphics 83, 87-96. https://doi.org/10.1016/j.cag.2019.06.008
Zielasko, D., Weyers, B. and Kuhlen, T. W. (2019), A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality,in Proc. of IEEE VR Workshop on Immersive Sickness Prevention. doi: 10.1109/VR.2019.8797837
Zielasko, D., Krüger, M., Weyers, B. and Kuhlen, T. W. (2019), Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality, in 2019 IEEE 5th Workshop on Everyday Virtual Reality (WEVR), pp. 1-6. doi: 10.1109/WEVR.2019.8809589
Zielasko, D., Krüger, M., Weyers, B. and Kuhlen, T. W. (2019), Menus on the Desk? System Control in DeskVR, in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 1287-1288. doi: 10.1109/VR.2019.8797900
Zielasko, D., Weyers, B. and Kuhlen, T. W. (2019), Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task, in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 1285-1286. doi: 10.1109/VR.2019.8798068