Theses

If you are interested in writing a thesis on human-computer interaction, virtual reality or augmented reality, please do not hesitate to contact us. This page gives you an overview of open topics for theses as well as current and completed theses. We are pleased that you are interested in working on topics within the framework of bachelor's and master's theses in the subjects of computer science and business informatics. If you cannot find what you are looking for among the open topics, please do not hesitate to contact us (Benjamin Weyers) and together we will find a suitable topic for you in the research areas mentioned above!

 

One note in English: We are also supervising international students. For questions and more details on the topics, please contact us directly.

Open Topics

We are always happy about interested students who would like to write a thesis (bachelor's or master's thesis) on topics in human-computer interaction, virtual and augmented reality. Please contact us if you are interested in a thesis.

 

Development of two VR training modules for the prevention of fall accidents at workplaces [MA]

The aim is to develop training modules for the prevention of falls from a height as a cooperation project between the University of Trier, the Ruhr University Bochum, the Colombian accident insurance company ARL-SURA and the Institute for Occupational Safety and Health of the German Social Accident Insurance (IFA). Two paid master's theses are to be awarded in this context.

 


Stopping/starting virtual locomotion through muscle activation [BA/MA]

Description

The problem with many virtual locomotion methods that use the human body as a kind of joystick is that careless movements often end in a loss of control over the navigation method. In this work, this is to be prevented by the user having to tense or relax certain leg muscles in order to induce a movement. The necessary signals are to be derived using electrophysiology.

 

Contact
Daniel Zielasko


Moving objects in space: Non-linear mapping for direct manipulation in VR, revisited [MA]

Description

The aim of the thesis is the implementation of a method for grasping objects in virtual space with a non-linear distance mapping in relation to reality. The method will then be evaluated with different transfer functions. Interesting preparatory work on this is the paper:

 

Contact
Daniel Zielasko

 


Diegetic representation of time in geological VR simulations [BA/MA]

Description

Geological simulations, for example on the subject of coastal erosion, run in very large time steps. In order to make people aware of environmental problems and to sensitize them to them, there are also lively VR simulations. Bringing both together poses the hurdle of giving the viewer a correct sense of time, which also does not interfere with the experience of the simulation. This thesis is about exploring and implementing different possibilities.

 

Kontakt
Daniel Zielasko


Pseudo-haptic feedback in VR sword fighting [BA/MA]

Description

One speaks of pseudo-haptic feedback in virtual reality when an attempt is made with purely perceptual-psychological and biophysiological effects to fool the user into interacting with objects that have contact surfaces and weight, even though these are purely virtual. This approach differs fundamentally from the use of, for example, actuators or passive haptic feedback, which attempts to use existing objects and surfaces to stimulate the haptic sense. In this thesis, the possibilities of pseudo-haptic feedback in the context of a virtual sword fight should be explored.

 

Contact
Daniel Zielasko

Work in progress - Initial Support


Work in progress - Secondary Care

Master Thesis: A Web interface for exploring, searching and visualizing bibliographic meta data

Editor: Michael Wolz

Primary Supervisor:Prof. Dr. Ralf Schenkel

Bachelor Thesis: Visualization of CCTs

Editor: Pierre-Jordan de Amezuya

Primary Supervisor:Prof. Dr. Stephan Diehl 


Completed Works

Lineage Tracing and Metadata Processing for the Modeling Process of Archaeological Sites [Research Project]

Provenance Tracking and Metadata Handling for the Modeling Process of Archeological Sites

 

Description

The aim of the project is to develop a database solution with a frontend, which allows the user to systematically file his created or revised 3D models of historical buildings together with the metadata used during creation and notes about assumptions made, etc.

 

Editor: Elena Valette
Supervisor: Daniel Zielasko

 

Seamless Status Control Methods for Leaning Interfaces [MA]

Description

The aim of this work is to develop and then evaluate different methods for status control of embodied locomotion interfaces.

 

Editor: Carlo Flemming
Supervisor: Daniel Zielasko

Sound-based interaction with the smartphone [MA]

Non-verbal Sound-based Interaction with Smartphones

 

Description

The aim of the thesis is to implement and evaluate a technique on an Android-based smartphone that makes it possible to distinguish blowing from other environmental noises and to register it as an event, for example to create click events. The following two papers are interesting preparatory work:

 

Editor: Javier Jaquez Lora
Supervisor: Daniel Zielasko

Evaluation of Discrete Virtual Rotation Methods in Virtual Reality [BA]

Description

The aim of the thesis is to evaluate different methods of discrete virtual rotation to avoid cybersickness in HMD-based virtual reality applications.

 

Editor: Jonas Heib 
Supervisor: Daniel Zielasko

Virtual Reality Aquarium [BA]

Virtual Reality Fish Tank

 

Description

The aim of the thesis is the implementation of a virtual "aquarium" which the user can explore by diving. In particular, methods that simulate the behavior of the animals should be looked at and implemented. A keyword here, for example, is: swarm simulation.

 

Editor: Margarita Umnova     
Supervisor: Daniel Zielasko

Virtual TSST, Trier Social Stress Test [Research Project]

Description

The aim of the project is to recreate the Trier Social Stress Test in VR in cooperation with scientists from the Department of Biological and Clinical Psychology at the University of Trier. The test serves to generate social stress through a simulated job interview under laboratory conditions in order to finally measure and analyze psychobiological reactions. In the work, a corresponding virtual environment will be built and the interaction with the virtual questioners will be implemented.

 

Editor: William Standard
Supervisor: Daniel Zielasko

 

Interactive file manager for virtual environments

-- External Bachelor Thesis (BUW) --

 

Description

The aim of the bachelor thesis is to develop a concept with which navigation in file systems can be implemented in immersive environments. Metaphors are to be developed conceptually that represent a spatial interpretation of the file structures. Based on this, a prototype of one of these metaphors is implemented programmatically.

 

Contact

Editors: Robin Stunic (Applied Science, University of Wuppertal)

Supervisor: Benjamin Weyers

Second Supervisor:Dr. Werner Hofschuster (University of Wuppertal) 

Historical Immersive Atlas of Trier

-- Bachelor Thesis --

 

Description

 

The aim of the bachelor thesis is to develop a concept of how an immersive historical atlas can be implemented in terms of content and program. The focus is on aspects such as the interactive exploration of a virtual representation of the historic city of Trier. Furthermore, both the navigation and the mediation of content within the virtual environment are central challenges.

 

Contact

Editor: Myriel Kinkel 

Supervisor: Benjamin Weyers

Second Supervisor:apl. Prof. Dr. Axel Kalenborn