Publikationen

2021

  1. Eroglu, S., Stefan, F., Chevalier, A., Roettger, D., Zielasko, D., Kuhlen, T. W., & Weyers, B. (2021), Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing, in 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. in press.
  2. Feld, N., & Weyers, B. (2021), Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City Tours, in 2021 IEEE 7th Workshop on Everyday Virtual Reality (WEVR), pp. in press.

2020

  1. Kreutz, C. K., Wolz, M., Weyers, B., & Schenkel, R. (2020). SchenQL: Evaluation of a Query Language for Bibliographic Metadata. In International Conference on Asian Digital Libraries (pp. 323-339). Springer.
  2. Brachtendorf, K., Weyers, B., & Zielasko, D. (2020), Towards Accessibility in VR-Development of an Affordable Motion Platform for Wheelchairs, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 291-292.
  3. Luther, W., Auer, E., & Weyers, B. (2020), Reliable Visual Analytics, a Prerequisite for Outcome Assessment of Engineering Systems, Acta Cybernetica24(3), 287-314.
  4. Riecke, B. E., & Zielasko, D. (2020), Towards an Affordance of Embodied Locomotion Interfaces in VR: How to Know How to Move?, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 295-296.
  5. Standard, W., Zielasko, D., von Dawans, B., Domes, G., & Weyers, B. (2020), Open TSST VR: Trier Social Stress Test in Virtual Reality, in GI VR/AR Workshop.
  6. Thomaschewski, L., Weyers, B., & Kluge, A. (2020), A Two-Part Evaluation Approach for Measuring the Usability and User Experience of an Augmented Reality-based Assistance System to Support the Temporal Coordination of Spatially Dispersed Teams, Cognitive Systems Research.
  7. Thomaschewski, L., Weyers, B., & Kluge, A. (2020), Using usability and user experience scores to design an Augmented Reality-based Ambient Awareness interface to support spatially dispersed teams, in 2020 IEEE International Conference on Human-Machine Systems (ICHMS), pp. 1-6.
  8. Weyers, B., Frank, B., & Kluge, A. (2020), A Formal Modeling Framework for the Implementation of Gaze Guiding as an Adaptive Computer-Based Job Aid for the Control of Complex Technical Systems, International Journal of Human–Computer Interaction36(8), 748-776.
  9. Zielasko, D. (2020), DeskVR: seamless integration of virtual reality into desk-based data analysis workflows, PhD thesis, RWTH Aachen University.
  10. Zielasko, D., Law, Y. C., & Weyers, B. (2020), Take a Look Around–The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 398-406.
  11. Zielasko, D., & Riecke, B. E. (2020), Either Give Me a Reason to Stand or an Opportunity to Sit in VR, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 283-284.
  12. Zielasko, D., & Riecke, B. E. (2020), Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 281-282.
  13. Zielasko, D., Feld, N., Flemming, C., Lungershausen, P., Morgenthal, A., Schmitz, S. D., Mattern, T., & Weyers, B. (2020), Towards Preservation and Availability of Heterogeneous Cultural Heritage Research Data via a Virtual Museum, in GI VR/AR Workshop.
  14. Zielasko, D., & Riecke, B. E. (2020), Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages, in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 297-298.

2019

  1. Demiralp, A. C., Zielasko, D., Axer, M., Vierjahn, T., & Kuhlen, T. (2019), Parallel Particle Advection and Lagrangian Analysis for 3D-PLI Fiber Orientation Maps, in 2019 IEEE 9th Symposium on Large Data Analysis and Visualization (LDAV), pp. 89-90.
  2. Distante, D., Winckler, M., Bernhaupt, R., Bowen, J., Campos, J. C., Müller, F., Palanque, P., Van den Bergh, J., Weyers, B., & Voit, A. (2019), Trends on engineering interactive systems: an overview of works presented in workshops at EICS 2019, in Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, pp. 22.
  3. Feld, N., & Weyers, B. (2019), Overview of Collaborative Virtual Environments using Augmented Reality, Mensch und Computer 2019-Workshopband.
  4. Figueroa, P., Guo, R., Takashima, K., & Weyers, B. (2019), Escape room in mixed reality: 10th annual 3dui contest, in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 1407-1408.
  5. Schweiß, T., Thomaschewski, L., Kluge, A., & Weyers, B. (2019), Software Engineering for AR-Systems considering User Centered Design Approaches, Mensch und Computer 2019-Workshopband.
  6. Sonnentag, S., Wehrt, W., Weyers, B., & Law, Y. C. (2019), Conquering unwanted habits at the workplace: A daily-survey approach, in Academy of Management Proceedings, pp. 12420.
  7. Wendt, J., Weyers, B., Stienen, J., Bönsch, A., Vorländer, M., & Kuhlen, T. W. (2019), Influence of Directivity on the Perception of Embodied Conversational Agents Speech, in Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, pp. 130-132.
  8. Weyers, B., Auer, E., & Luther, W. (2019), The Role of Verification and Validation Techniques within Visual Analytics, Journal of Universal Computer Science25(8), 967-987.
  9. Weyers, B., Zielasko, D., Kulik, A., Langbehn, E., & Funk, M. (2019), Workshop on Virtual and Augmented Reality in Everyday Context (VARECo), Mensch und Computer 2019-Workshopband.
  10. Zielasko, D., Weyers, B., & Kuhlen, T. W. (2019), A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality, in Proc. of IEEE VR Workshop on Immersive Sickness Prevention.
  11. Zielasko, D., Krüger, M., Weyers, B., & Kuhlen, T. W. (2019), Menus on the Desk? System Control in DeskVR, in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 1287-1288.
  12. Zielasko, D., Krüger, M., Weyers, B., & Kuhlen, T. W. (2019), Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality, in 2019 IEEE 5th Workshop on Everyday Virtual Reality (WEVR), pp. 1-6.
  13. Zielasko, D., Weyers, B., & Kuhlen, T. W. (2019), Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task, in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 1285-1286.
  14. Zielasko, D., Zhao, X., Demiralp, A. C., Weyers, B., & Kuhlen, T. W. (2019), Voxel-Based Edge Bundling Through Direction-Aware Kernel Smoothing, Computers, & Graphics83, 87-96.