Publikationen

2025

Zielasko, D. and Heib, J. (2025), Do Users Choose A Biomechanical Model when Virtually Turning in VR? User Preferences for Axes of Head-induced Yaw Rotation in Ego-Centric Viewpoint Control, Proc. of IEEE VR Abstracts and Workshops.

Zielasko, D. (2025), A Technical Overview on Cutting-Edge Human-Joystick Locomotion aka Leaning in VR: Intuitive, Fun, Calibration-Free, and Open Source, Proc. of IEEE VR Abstracts and Workshops.

Feld, N., Dubois, N., Bimberg, P., Weyers, B. and Zielasko, D. (2025), Dashing: Fun but Non-Ergonomic? Exploring Transition Effects in VR, Proc. of IEEE VR Abstracts and Workshops.

Baker, D. N., Selzner, T., Göbbert, J. H., Scharr, H., Riedel, M., Hvannberg, E. ÞH., Schnepf, A. and Zielasko, D. (2025), VRoot: A VR-Based Application for Manual Root System Architecture Reconstruction, PlantPhenomics.

2024

Wang, N., Zielasko, D. and Maurer, F. (2024), User Preferences for Interactive 3D Object Transitions in Cross Reality - An Elicitation Study, Proc. of International Conference on Advanced Visual Interfaces.

Zielasko, D. and Law, Y. C. (2024), Cybersicker: An Open Source VR Sickness Testbed - Do you still have fun, or are you already sick, Proc. of ACM Symposium on Virtual Reality Software and Technology.

Zielasko, D., Bruder, G., Domes, G., Skarbez, R., Whitton, M. C. and Steed, A. (2024), Walking  Walking-in-Place  Flying/Steering  Teleportation? Designing Locomotion Research for Replication and Extension , Proc. of ACM Symposium on Virtual Reality Software and Technology.

Zielasko, D., Weissker, T. and Bowman, D. (2024), Travel Speed, Spatial Awareness, And Implications for Egocentric Target-Selection-Based Teleportation - A Replication Design, Proc. of ACM Symposium on Virtual Reality Software and Technology.

Feldmann, M., Geier, P., Ruppenthal, J. N. and Zielasko, D. (2024), EcoDive: Enhancing Presence and Ambient Environmental Awareness in a Virtual Reality Experience for Underwater Marine Debris Collection, Proc. of ACM Symposium on Virtual Reality Software and Technology.

Law, Y. C., Troll, L. and Zielasko, D. (2024), ChronoShore: Diegetic Temporal Exploration in a Simulated Virtual Coast Environment, Proc. of ACM Symposium on Virtual Reality Software and Technology.

Baker, D., Selzner, T., Gцbbert, J. H., Scharr, H., Riedel, M., Hvannberg, E. T., Schnepf, A. and Zielasko, D. (2024), Hands-On Plant Root System Reconstruction in Virtual Reality, Proc. of ACM Symposium on Virtual Reality Software and Technology.

Zielasko, D. and Lora, J. A. J. (2024), Ubiquitous BlowClick: Non-verbal Vocal Input for Confirmation with Hand-held Mobile Devices in the Field, Proc. of ACM Symposium on Spatial User Interaction.

Bimberg, P., Zielasko, D., Weyers, B., Froehlich, B. and Weissker, T. (2024), Come Look at This: Supporting Fluent Transitions between Tightly and Loosely Coupled Collaboration in Social Virtual Reality, IEEE Transactions on Visualization and Computer Graphics.

Bimberg, P., Zielasko, D. and Weyers, B. (2024), The Impact of Task-Responsibility on User Experience and Behaviour under Asymmetric Knowledge Conditions, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-11.

Feld, N., Weyers, B. and Zielasko, D. (2024), An Application and Implementation Context-driven Perspective on Transitions in XR: Towards a Comprehensive Classification, in 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), pp. 146-151.

Feld, N., Pointecker, F., Anthes, C. and Zielasko, D. (2024), Perceptual Issues in Mixed Reality: A Developer-oriented Perspective on Video See-Through Head-Mounted Displays, in 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), pp. 170-175.

Hepke, N., Scherer, M., Lohscheller, J., Müller, S. and Weyers, B. (2024), Development and Validation of a 3D Pose Tracking System towards XR Home Training to Relieve Back Pain, in Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, pp. 1-11.

Linnig, K., von Dawans, B., Zielasko, D., Seel, S., Weyers, B. and Domes, G. (2024), Evaluation of an Open Access Version of the Trier Social Stress Test in Virtual Reality, Psychoneuroendocrinology 160, 106836.

Eroglu, S., Voigt, A., Weyers, B. and Kuhlen, T. W. (2024), VRScenarioBuilder: Free-Hand Immersive Authoring Tool for Scenario-based Testing of Automated Vehicles, in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 196-202.

Bimberg, P., Feldmann, M., Weyers, B. and Zielasko, D. (2024), The Influence of Environmental Context on the Creation of Cartoon-like Avatars in Virtual Reality, in 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), pp. 298-308.

Bimberg, P., Minuth, M., Zielasko, D. and Weyers, B. (2024), Analyzing Exergame Recordings with Embedded Bio-Data in Immersive Virtual Reality, in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 138-144.

Feld, N., Bimberg, P., Weyers, B. and Zielasko, D. (2024), Simple and Efficient? Evaluation of Transitions for Task-Driven Cross-Reality Experiences., IEEE transactions on visualization and computer graphics.

Feld, N., Bimberg, P., Weyers, B. and Zielasko, D. (2024), Navigating Realities: Assessing Cross-Reality Transitions Through a Spatial Memory Game in VR and AR Environments, in , pp. 1-2.

Feld, N., Zielasko, D. and Weyers, B. (2024), Effects of Hand Occlusion in Radial Mid-Air Menu Interaction in Augmented Reality, in , pp. 1-8.

Gründling, J. P. and Weyers, B. (2024), Immersive Analytics: The Influence of Flow, Sense of Agency, and Presence on Performance and Satisfaction., Proceedings of the ACM on Human-Computer Interaction 8(EICS).

Schroepfer, P., Gründling, J. P., Schauffel, N., Oehrl, S., Pape, S., Kuhlen, T. W., Weyers, B., Ellwart, T. and Pradalier, C. (2024), Navigating Real-World Complexity: A Multi-Medium System for Heterogeneous Robot Teams and Multi-Stakeholder Human-Robot Interaction, in Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, Association for Computing Machinery, New York, NY, USA, pp. 630–638.

Wang, N., Zielasko, D. and Maurer, F. (2024), User Preferences for Interactive 3D Object Transitions in Cross Reality - An Elicitation Study, Proc. of International Conference on Advanced Visual Interfaces.

Wölwer, M., Weyers, B. and Zielasko, D. (2024), How Long Do I Want to Fade Away? The Duration of Fade-To-Black Transitions in Target-Based Discontinuous Travel (Teleportation), Proc. of IEEE VR Abstracts and Workshops.

Zielasko, D., Rehling, B., Clement, D. and Domes, G. (2024), Carry-Over Effects Ruin Your (Cybersickness) Experiments and Balancing Conditions Is Not a Solution, Proc. of IEEE VR Abstracts and Workshops.

Zielasko, D. and Riecke, B. (2024), Sitting or Standing in VR: About Comfort, Conflicts, and Hazards, IEEE Computer Graphics and Applications, 1-8.

2023

Thomaschewski, L., Feld, N., Weyers, B. and Kluge, A. (2023), I sense that there is someone else: An exploratory study on the influence of the media richness of Augmented Reality-based assistance systems on team experience and performance, Frontiers in Virtual Reality 4, 1163337.

Gründling, J. P., Schauffel, N., Oehrl, S., Pape, S., Kuhlen, T. W., Ellwart, T. and Weyers, B. (2023), Example process for designing a hybrid user interface for a multi-robot system, in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 563-564.

Kreutz, C. K., Blum, M., Schaer, P., Schenkel, R. and Weyers, B. (2023), Evaluating Digital Library Search Systems by using Formal Process Modelling, in 2023 ACM/IEEE Joint Conference on Digital Libraries (JCDL), pp. 1-12.

Guldner, A., Hoffmann, M., Lohr, C., Machhamer, R., Malburg, L., Morgen, M., Rodermund, S. C., Schдfer, F., Schaupeter, L., Schneider, J. and others (2023), A framework for AI-based self-adaptive cyber-physical process systems, it-Information Technology 65(3), 113-128.

Bowen, J., Weyers, B. and Liu, B. (2023), Creating formal models from informal design artefacts, International Journal of Human–Computer Interaction 39(15), 3141-3158.

Gründling, J. P. and Weyers, B. (2023), Early User Feedback on a VR Interface Draft for Interaction with a Multi-Robot System in Ship Hull Inspection, in Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, pp. 1-2.

Gründling, J. P., Feld, N., Zielasko, D. and Weyers, B. (2023), Correlations of Flow, Usability, Workload, and Presence with Task Performance in a Spatially Distributed Memory Task, in International Conference on Virtual Reality and Mixed Reality, pp. 153-165.

Weissker, T., Bimberg, P., Gokhale, A. S., Kuhlen, T. and Froehlich, B. (2023), Gaining the High Ground: Teleportation to Mid-Air Targets in Immersive Virtual Environments, IEEE Transactions on Visualization and Computer Graphics 29(5), 2467-2477.

Günther, E., Schmitz, S., Bleser, E., Drechsler, M., Feld, N. and Mahler, K.-U. (2023), NEUES SEHEN – Aktuelle Ansätze der Digitalen Archäologie in der Objekt- und Bildwissenschaft, Digital Classics Online 9.

Krüger, M., Oehrl, S., Demiralp, A. C., Spreizer, S., Bruchertseifer, J., Kuhlen, T. W., Gerrits, T. and Weyers, B. (2022), Insite: A Pipeline Enabling In-Transit Visualization and Analysis for Neuronal Network Simulations, in International Conference on High Performance Computing, pp. 295-305.

Law, Y. C., Wehrt, W., Sonnentag, S. and Weyers, B. (2023), Obtaining semi-formal models from qualitative data: From interviews into bpmn models in user-centered design processes, International Journal of Human–Computer Interaction 39(3), 476-493.

Simeone, A., Weyers, B., Bialkova, S. and Lindeman, R. W. (2023), Introduction to Everyday Virtual and Augmented RealityEveryday Virtual and Augmented Reality, Springer, , pp. 1-20.

Thomaschewski, L., Feld, N., Weyers, B. and Kluge, A. (2023), I sense that there is someone else: an exploratory study on the influence of the media richness of Augmented Reality-based assistance systems on team experience and performance, Frontiers Virtual Real. 4.

Thomaschewski, L., Feld, N., Weyers, B. and Kluge, A. (2023), The Use of Augmented Reality for Temporal Coordination in Everyday Work ContextEveryday Virtual and Augmented Reality, Springer, , pp. 57-87.

Simeone, A., Weyers, B., Bialkova, S. and Lindeman, R. W. (2023), Everyday Virtual and Augmented Reality, Springer Nature.

Schauffel, N., Gründling, J., Ewerz, B., Weyers, B. and Ellwart, T. (2022), Human-Robot Teams. Spotlight on Psychological Acceptance Factors exemplified within the BUGWRIGHT2 Project, PsychArchives.

Gründling, J. P. and Weyers, B. (2023), Early User Feedback on a VR Interface Draft for Interaction with a Multi-Robot System in Ship Hull Inspection (in press), in 29th ACM Symposium on Virtual Reality Software and Technology, ACM, New York, NY, USA.

Gründling, J. P., Schauffel, N., Oehrl, S., Pape, S., Kuhlen, T. W., Ellwart, T. and Weyers, B. (2023), Example Process for Designing a Hybrid User Interface for a Multi-Robot System, in 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 563-564.

Gründling, J. P., Feld, N., Zielasko, D. and Weyers, B. (2023), Correlations of Flow, Usability, Workload, and Presence with Task Performance in a Spatially Distributed Memory Task, in Gabriel Zachmann and Mariano Alcaniz Raya and Patrick Bourdot and Maud Marchal and Jeanine Stefanucci and Xubo Yang, ed., Virtual Reality and Mixed Reality, Springer Nature, , pp. 153-165.

Guldner, A., Hoffmann, M., Lohr, C., Machhamer, R., Malburg, L., Morgen, M., Rodermund, S. C., Schäfer, F., Schaupeter, L., Schneider, J. and others (2023), A framework for AI-based self-adaptive cyber-physical process systems, it-Information Technology.

Zielasko, D., Borst, C. W., Jung, S. and Dey, A. (2023), Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II, Frontiers in Virtual Reality 4.

Bohrmann, D., Gobbert, M., Hoelzchen, E., Mathew, D., Bergmann, R., Ellwart, T., Timm, I. and Weyers, B. (2023), FlexiTeams  An Interactive Visual Representation of AI-based Knowledge to Reorganize Operational Teams in Crises, in Artificial Intelligence, Social Computing and Wearable Technologies, AHFE Open Access.

2022

Sonnentag, S., Wehrt, W., Weyers, B., & Law, Y. C. (2022). Conquering unwanted habits at the workplace: Day-level processes and longer term change in habit strength. Journal of Applied Psychology, 107(5), 831. doi: 10.1037/apl0000930

Kreutz, C. K., Wolz, M., Knack, J., Weyers, B., & Schenkel, R. (2022). SchenQL: in-depth analysis of a query language for bibliographic metadata. International Journal on Digital Libraries, 23(2), 113-132. doi: 10.1007/s00799-021-00317-8

Bowen, J., Weyers, B., & Liu, B. (2022). Creating Formal Models from Informal Design Artefacts. International Journal of Human–Computer Interaction, 1-18. doi: 10.1080/10447318.2022.2095833

Prinz, L. M., Mathew, T., & Weyers, B. (2022). A Systematic Literature Review of Virtual Reality Locomotion Taxonomies. IEEE Transactions on Visualization and Computer Graphics. doi: 10.1109/TVCG.2022.3206915

Flemming, C., Weyers, B., & Zielasko, D. (2022). How to Take a Brake from Embodied Locomotion–Seamless Status Control Methods for Seated Leaning Interfaces. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 728-736). IEEE.

Zielasko, D., Heib, J., & Weyers, B. (2022). Systematic Design Space Exploration of Discrete Virtual Rotations in VR. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 693-702). IEEE.

Gründling, J. P., Zeiler, D., & Weyers, B. (2022). Answering With Bow and Arrow: Questionnaires and VR Blend Without Distorting the Outcome. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 683-692). IEEE.

2021

Thomaschewski, L., Weyers, B., & Kluge, A. (2021). A Two-Part Evaluation Approach for Measuring the Usability and User Experience of an Augmented Reality-based Assistance System to Support the Temporal Coordination of Spatially Dispersed Teams. Cognitive Systems Research, 68, 1-17. doi: 10.1016/j.cogsys.2020.12.001

Bowen, J., Dittmar, A., & Weyers, B. (2021). Task modelling for interactive system design: A survey of historical trends, gaps and future needs. Proceedings of the ACM on Human-Computer Interaction, 5(EICS), 1-22. doi: 10.1145/3461736

Spreizer, S., Senk, J., Rotter, S., Diesmann, M., & Weyers, B. (2021). NEST Desktop, an Educational Application for Neuroscience. Eneuro, 8(6). doi: 10.1523/ENEURO.0274-21.2021

Eroglu, S., Stefan, F., Chevalier, A., Roettger, D., Zielasko, D., Kuhlen, T. W., & Weyers, B. (2021), Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing, in 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. in press.

Feld, N., & Weyers, B. (2021), Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City Tours, in 2021 IEEE 7th Workshop on Everyday Virtual Reality (WEVR), pp. in press.

Prinz, L. M., Mathew, T., Klüber, S., & Weyers, B. (2021). An overview and analysis of publications on locomotion taxonomies. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 385-388). IEEE.

2020

Weyers, B., Frank, B. & Kluge, A. (2020), A Formal Modeling Framework for the Implementation of Gaze Guiding as an Adaptive Computer-Based Job Aid for the Control of Complex Technical Systems, International Journal of Human–Computer Interaction, 36(8), 748-776. doi: 10.1080/10447318.2019.1687234

Luther, W., Auer, E. & Weyers, B. (2020), Reliable Visual Analytics, a Prerequisite for Outcome Assessment of Engineering Systems, Acta Cybernetica 24(3), 287-314. doi: 10.14232/actacyb.24.3.2020.3

Brachtendorf, K., Weyers, B. & Zielasko, D. (2020), Towards Accessibility in VR-Development of an Affordable Motion Platform for Wheelchairs, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 291-292. doi: 10.1109/VRW50115.2020.00064

Standard, W., Zielasko, D., von Dawans, B., Domes, G. & Weyers, B. (2020), Open TSST VR: Trier Social Stress Test in Virtual Reality, GI VR/AR Workshop. doi: 10.18420/vrar2020_11

Zielasko, D., Law, Y. C. & Weyers, B. (2020), Take a Look Around–The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering, 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp. 398-406. doi: 10.1109/VR46266.2020.00060

Zielasko, D., Feld, N., Flemming, C., Lungershausen, P., Morgenthal, A., Schmitz, S. D., Mattern, T. & Weyers, B. (2020), Towards Preservation and Availability of Heterogeneous Cultural Heritage Research Data via a Virtual Museum, GI VR/AR Workshop. doi: 10.18420/vrar2020_6

Thomaschewski, L., Weyers, B., & Kluge, A. (2020). Using usability and user experience scores to design an Augmented Reality-based Ambient Awareness interface to support spatially dispersed teams. In 2020 IEEE International Conference on Human-Machine Systems (ICHMS) (pp. 1-6). IEEE.

Kreutz, C. K., Wolz, M., Weyers, B., & Schenkel, R. (2020). SchenQL: Evaluation of a Query Language for Bibliographic Metadata. In International Conference on Asian Digital Libraries (pp. 323-339). Springer.

2019

Weyers, B., Auer, E., Luther, W. (2019). The Role of Verification and Validation Techniques within Visual Analytics. Journal of Universal Computer Science, 25(8), 967–987.

Zielasko, D., Zhao, X., Demiralp, A. C., Kuhlen, T. W., Weyers, B. (2019). Voxel-Based Edge Bundling Through Direction-Aware Kernel Smoothing. Computers & Graphics, 83, 87–96. doi: 10.1016/j.cag.2019.06.008

Wendt, J., Weyers, B., Stienen, J., Bönsch, A., Vorländer, M., & Kuhlen, T.W. (2019). Influence of Directivity on the Perception of Embodied Conversational Agents' Speech. In Proc. of the 19th ACM International Conference on Intelligent Virtual Agents (pp. 130-132). ACM. doi:10.1145/3308532.3329434

Zielasko, D., Weyers, B., & Kuhlen, T.W. (2019). A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality. In Proc. of IEEE VR Workshop on Immersive Sickness Prevention (pp. 1884-1889) IEEE. doi:10.1109/VR.2019.8797837

Zielasko, D., Weyers, B., Kuhlen, T.W. (2019). Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task. In Proc. of IEEE Conference on Virtual Reality and 3D User Interfaces (pp. 1285-1286). IEEE. doi:10.1109/VR.2019.8798068

Sonnentag, S., Wehrt, W., Weyers, B., Law, Y.C. (2019). Conquering unwanted habits at the workplace: A daily-survey approach. In Academy of Management Proceedings, 2019(1), p. 12420. Academy of Management. doi:10.5465/AMBPP.2019.12420abstract

Figueroa, P., Guo, R., Takashima, K., Weyers, B. (2019). Escape Room in Mixed Reality: 10th Annual 3DUI Contest. In Proc. of IEEE Conference on Virtual Reality and 3D User Interfaces (pp. 1407-1408). IEEE. doi:10.1109/VR.2019.8798285

Zielasko, D., Krüger, M., Weyers, B., Kuhlen, T.W. (2019). Menus on the Desk? System Control in DeskVR. In Proc. of IEEE Conference on Virtual Reality and 3D User Interfaces (pp. 1287-1288). IEEE. doi:10.1109/VR.2019.8797900

Zielasko, D., Krüger, M., Weyers, B., Kuhlen, T.W. (2019). Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality. In Proc. of IEEE 5th Workshop on Everyday Virtual Reality (pp. 1-6). IEEE. doi:10.1109/WEVR.2019.8809589

Feld, N., Weyers, B. (2019) Overview of Collaborative Virtual Environments using Augmented Reality. In Proc. of Mensch und Computer 2019-Workshopband (7 pages). Gesellschaft für Informatik e.V. doi:10.18420/muc2019-ws-617

Schweiß, T., Thomaschewski, L., Kluge, A., Weyers, B. (2019). Software Engineering for AR-Systems considering User Centered Design Approaches. In Proc. of Mensch und Computer 2019-Workshopband (8 pages). Gesellschaft für Informatik e.V. doi:10.18420/muc2019-ws-622

Weyers, B., Zielasko, D., Kulik, A., Langbehn, E., Funk, M. (2019). Workshop on Virtual and Augmented Reality in Everyday Context (VARECo). In Proc. of Mensch und Computer 2019-Workshopband (4 pages). Gesellschaft für Informatik e.V. doi:10.18420/muc2019-ws-120

Distante, D., Winckler, M., Bernhaupt, R., Bowen, J., Campos, J. C., Müller, F., Palanque, P., Van den Bergh, J., Weyers, B. & Voit, A. (2019), Trends on engineering interactive systems: an overview of works presented in workshops at EICS 2019, Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, pp. 22. doi: 10.1145/3319499.3335655